Jutsu Information:
Name:Hari Seisakusho (Glass Works)
Rank:C-D
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:Glass is, frankly speaking, a hard element to come by in nature, putting any Glass Specialist at a severe disadvantage lest he carry around pouches of glass shards around. Glass Works was created for that specific purpose; by combining Chakra with existing sand, the sand is compressed and converted directly into shining glass. In an environment without sand, however, there is a slightly more taxing method of glass creation. The user can change the Chakra inside his body directly into molten glass, and spit it out in a stream to collect in a pile of slag that quickly cools and hardens, becoming available for use.
Base Effect: Can create enough glass for Stage One and Two Glass jutsu.
Stage Two Effect: Can create enough glass for Stage Three and Four Glass jutsu.
Stage Three Effect: Can create enough glass for Stage Five and Six Glass jutsu.
Name:Katsu Kagamiita (Shatter Panel)
Rank:C-D
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:The most elementary form of 'defense' in this arsenal of jutsu, Shater Panel is more of a pre-emptive measure rather than a barrier. A square panel of glass forms up to one meter away from the user. The square is only a quarter of an inch thick, making it ridiculously easy to break and shatter upon solid contact (ie. a punch, not a tap). However, that is the entire point of this jutsu, because once the panel shatters, fragments of glass will likely fall on the person who broke it, perfectly able of giving him/her shallow cuts.
Base Effect: The panel is five feet by five feet in length and width.
Stage Two Effect: The panel is six feet by six feet in length and width.
Stage Three Effect: The panel is seven feet by seven feet in length and width.
Name:Yousei Hokori (Fairy Dust)
Rank:C-D
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description: More of a support technique than truly offensive, Fairy Dust turns a handful of sand into a fine powder of glass (or creates that handful through the second method of Glass Works). The powder can then be blown into an opponent's face to irritate their eyes and, should they breathe it in, probably aggravate their throat into a coughing fit. Shinobi have even used 'Fairy Dust' to coat their weapons, granting them a more abrasive surface while also depositing glass into their enemy's wounds.
Name:Hari Kuuchuukassou (Glass Gliding)
Rank:C-D
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:The user forms a layer of glass beneath his feet, coating it with a small amount of Chakra to reduce the friction so that it's as if the user is skating on ice when on regular ground. What makes this a handy jutsu is that the Chakra coat softens any noise of movement from the feet, allowing for quick travel while maintaining a high level of stealth.
Base Effect: The 'skates' can be maintained for five posts.
Stage Two Effect: The 'skates' can be maintained for seven posts.
Stage Three Effect: The 'skates' can be maintained for nine posts.
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Name:Hari Kawarimi (Glass Replacement)
Rank:C-D
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:A more potent variation of the standard Replacement technique, instead of switching spots with a nearby object, the user leaves behind a glass statue of their likeness. The model shatters easily, which can leave minor gashes on an opponent who happens to get caught in the outward burst of jagged shards. This, like any other Kawarimi technique, can only be used twice per thread (by itself or in combination with another Kawarimi technique).
Name:Wareyasui (Fragile)
Rank:C-D
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description: A weapons technique that requires a sacrifice on the user's behalf, Fragile takes a weapon already in the possession of the user (if the user has disarmed and stolen an opponent's weapon, he/she must have the owner's permission) and turns it entirely into glass. While completely useless in terms of defense, the glass weapon will break into scores of pieces on its first hit. This effect has made Fragile a popular technique for use on kunai and shuriken; if the opponent were to block one of the glass projectiles, it would then shatter and spray the razor fragments onto him/her, quite possibly cutting and sticking into his skin. Once the user turns an armament into glass, though, it cannot be changed back.
Name:Hari Densouro (Glass Link)
Rank:C-D
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description: Communication is vital in a team but sometimes simple, standard issue comm. units just don't cut it. Glass Link creates a two slabs of glass small enough to fit inside a pocket comfortably. One of the two is usually given to a partner (unless the user really likes talking to himself) because the two pieces of glass can communicate with one another as well as with other communicator units. All one must do is focus Chakra into the object and think about the owner of the other slab; the matching piece begins to grow warm to signal to the partner that he is being called. The two can speak amongst one another through their frames of glass. Both visual and audio is provided, and the sound is even tunnelled via Chakra so that only the bearer of the slab can hear what the other is speaking. These have twice the range of the regular comm. unit that most Shinobi employ and last about a week before crumbling into useless pieces. Glass Links created by Jounin have thrice the range of a comm. unit.
Name:Giragira Tekidan (Glare Grenade)
Rank:C-D
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:Flashbangs are a most useful tool within a Shinobi's equipment, but sometimes one forgets to bring them along, or simply lack the space in his inventory to pack them. Glare Grenade is a simple, but effective, substitute. By creating a single, hand-sized, blunt-edged square of glass, the user can throw it into the air and, if there is sunlight (a sunny day; overcast with limited sunshine does not suffice), the glass will reflect the rays into the opponent's eyes and blind them for a few moments, just like a flashbang. If the user is indoors or it's dark outside, he can send a pulse of Chakra into the glass to create his own glare, but this has only half the strength of a regular flashbang and thus can prove to be much less effective in practical use.
Name:Hari Tetsubishi (Glass Caltrops)
Rank:C-D
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:Caltrops can be a deadly weapon when used strategically. By slamming both palms to the ground, the user can cause miniature glass spikes to rise an inch from the ground. These are sharp enough to actually pierce through the rubber soles of Shinobi sandals to hit the soft flesh of feet. The power of this jutsu is increased by its second effect: the spikes will drill themselves into whatever they have pierced, so it's possible that an opponent (or an ally, the effect does not discriminate between friend and foe) will find his feet riddled with glass.
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Name:Hari no Yoroi - Karui (Armour of Glass - Minor)
Rank:C
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:This jutsu creates a set of most basic armour for the user. Two inch thick plates of glass adorn the user in various locations: forearms, biceps, shoulders, torso/back, thighs, and shins. This armour, though, leaves much to be desired as the weight of the glass itself can become burdensome after some time, while there are plenty of chinks between the plates to attack. Each plate can sustain...
Anything higher than those will not only punch right through the plate, but also present a danger to the user since glass shards could embed themselves in the limb they once shielded
Name:Kirameki Tama (Glitter Shot)
Rank:C
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:Glitter Shot, when employed by the right hands, can prove to be a very damaging move. The user creates several shuriken or kunai (but not a mix, only one of the two) of glass. These projectiles can either be thrown by hand or through Chakra. What puts this technique above all other minor elemental projectile jutsu is that, when under the beams of light (or by pulses of Chakra, but is less effective), the weapons will shine and flare, creating bursts of glare that make them difficult to look at and thus, harder to defend or evade.
Base Effect: Two projectiles are created.
Stage Four Effect: Three projectiles are created.
Stage Five Effect: Four projectiles are created.
Name:Hari Honryuu - Karui (Glass Torrent - Minor
Rank:C
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:The counter part to the infamous Suna Shigure (Sand Shower), Glass Torrent - Minor creates a mass of jagged glass bits which can then be directed in a straight line at a target. The stream of shards cannot be guided or have its direction altered once started, but the torrent moves at a fairly quick speed (the user's Control equals the stream's Speed) and with a fair amout of strength (the user's Power equals the stream's Strength).
Note: The Strength/Speed levels are according to the user's rank.
Base Effect: Ten fragments are created.
Stage Four Effect: Twenty fragments are created.
Stage Five Effect: Thirty fragments are created.
Name: Kesshousei Seikei (Crystalline Cast)
Rank:C
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:After forming the required handseals, the user can spit out a stream of molten glass. Unnaturally cool to the touch, the target of the viscous material is to hit an opponent's arm or leg. From there, it will harden almost instantaneously around the limb to hamper movement. To have a hand restricted by this technique would be disastrous as it would render a target unable to properly form handseals. If affecting a leg or foot, the glass usually fuses with the ground as well to root the target to the spot. This jutsu has even been known to form makeshift casts and splints on allies. The Crystalline Cast lasts for two posts before dissipating, but can be broken prematurely by a base Strength of 12 (willing targets have no duration).
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Name:Hari Kumo no Amimono (Webs of the Glass Spider)
Rank:C
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:This jutsu is the first to utilise both the burning and cooling effects of molten glass. Building up Chakra in his throat, the user will spew forth spherical globs of molten glass that are roughly the size of a softball. The spheres will travel in a straight line and, upon the user's command, burst outwards, sending tendrils to catch up any solid surface within twenty feet (otherwise the tendrils will fall harmlessly to the ground) and adhere to it by cooling quickly. What this does it make a giant 'web' of hot, molten glass; if something were to run into it, not only would they be scalded (first degree burns) by the high temperature, but the 'webbing' would then cool and fuse itself to the fabric of the victim's clothing and skin and caught as if they had run into a giant spider web. If a spherical glob hits an object, it will still burst outwards, but this time sending the extensions all around to wrap up the target and then proceed to harden. The webbing, though, will lose its strength after a set period of time...
Chuunin vs Genin : Genin will be trapped for two posts.
Chuunin vs Chuunin : Chuunin will be trapped for one post.
Jounin vs Genin : Genin will be trapped for three posts.
Jounin vs Chuunin : Chuunin will be trapped for two posts.
Jounin vs Jounin : Jounin will be trapped for one post.
Sannin vs Genin: Genin will be trapped for four posts.
Sannin vs Chuunin: Chuunin will be trapped for three posts.
Sannin vs Jounin: Jounin will be trapped for two posts.
Sannin vs Sannin: Sannin will be trapped for one post.
The web can be broken earlier if the target's Strength or Power is greater than the user's Power. Also note that when under the light, the glass web will sparkle and shine, making it easy to see. In the darkness, though, it becomes exponentially more difficult to notice until it's too late.
Name:Hari no Yoroi - Juuyou (Armour of Glass - Major)Special Requirement: Armour of Glass - Minor
Rank:C
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:The upgraded form of of AG - Minor, AG - Major creates a two inch layer of molten glass all over the user but does not harm him. Rather than deflect or stop attacks, the layer will simply absorb the force of the blows, which can be seen as the rest of the 'armour' will ripple. If anybody but the user were to touch it, though, they would be burned painfully (first degree). The armour can protect up to a base Strength of 18 and Ninjutsu up to Stage Two. If an opponent is a Taijutsu Specialist and attacks, his strike will go through the layer (but still be burned) to contact the user beyond. The main drawback of AG - Major is that the molten glass is constantly shifting, distorting not only the appearance of the user, but in his perspective, anything outside of the armour. This makes it difficult to see details of things, blurring objects together (ie. if the opponent threw five kunai together, the user would not be able to discern how many were thrown).
Name: Jigoku Suiiki (Hell Waters)
Rank:B
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:A devastating jutsu when poured on, Hell Waters requires the user to build up Chakra in his throat and mouth. Exhaling, a veritable river of molten glass will come from the user's mouth. Surging forwards for the user's Control in feet, the sluggish liquid (two feet in diameter) will scorch anything in its path, even setting things like paper and leaves on fire. Although unable to kill on first contact, if one were to be caught within the current of the molten glass and remain there, death could be a possibility, if not mutilation at the very least by second degree burns because of the immense concentration. After one post, the glass will cool and harden, setting in place and binding whatever has been caught within.
Name:Kyuuten no Ikari (Anger of the Heavens)
Rank:B
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:After finishing the handseals for this jutsu, large boulders of glass will rise into the air and hover, glittering in the radiant light of the sun. The user can command the boulders to fly towards a target with enough force break themselves on contact, fracturing the unfortunate victim's bones; even a glancing blow can result in vicious bruising. The boulders can be shattered into little blocks by a base Strength of 15.
Base Effect: One boulder is created, roughly three feet in diameter.
Stage Five Effect: Two boulders are created, roughly four feet in diameter.
Stage Six Effect: Up to four boulders are created, roughly four feet in diameter.
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Name:Koukiaru Kabe (Shine Wall)
Rank:B
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:With this jutsu, the user creates a wall of glass to protect himself. The wall is rather durable being five inches thick, standing at ten feet in height and spreading seven feet in width. The barrier can be created in any position: To the front, behind, under, even above the user, making it an extremely versatile, though stationary, defense. It would take a base Strength greater than 20 to crack and break the wall in two hits while a base Strength greater than 23 would bring it to the ground in one. Ninjutsu up to Stage Three can be repelled with ease, but one Stage Four Ninjutsu would bring the wall to destruction. A tricky ability of the barrier, though, is that with a single surge of Chakra via physical touch by the user, the side opposite to the user will produce an intense glare akin to two flashbangs. However, this expends the duration of the Shine Wall and destroys it immediately afterwards. This can only be done once per thread, no matter how many Shine Walls are created.
Name:Kagirinai Hyou (Eternal Ice)
Rank:A
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description: Glass has sometimes been described as 'unmelting ice', in other words, 'eternal ice', exactly from which this technique claims its name. After completing the seals and slamming a palm against a solid surface, a giant spike of glass will burst from whatever patch of that surface the user can see with his own two eyes, typically underneath an opponent.
Name:Hari Midika (Glass Familiar)
Rank:A
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:Glass Familiar is a unique cloning kind of jutsu. Instead of creating a clone of the user, Glass Familiar summons forth a glass creature of nature. The beast can be no bigger than a bear in size, and no smaller than a hare. The creature possesses the full stats of the user, with two thirds of the user's Taijutsu bonuses (if the user knows a Taijutsu style). It cannot perform Genjutsu or Ninjutsu. Although unable to speak, the animal is able to communicate perfectly with its creator, but not anybody else. One solid hit will destroy the beast with ease. A user can only have one in existence at a time.
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Name:Mure no Kyouran (Fury of the Swarm)
Rank:A
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:One of the more potent jutsu in the Glass arsenal, Fury of the Swarm has been known to end many a fight in the past. Creating ten marble sized balls of glass at the end of each fingertip, the user then fires them all at once towards the target. Keep in mind that looks are deceiving. Although they are only marble sized, each sphere is actually half a ton of glass compressed via Chakra into that one, small space. The ten orbs will then split into two each (softball size) for a total of twenty, surrounding the opponent before exploding in a shower of glass senbon. While extremely difficult to defend against, it is a difficult jutsu to pull off and is rather taxing on the user.
Name: Amatsugoten no Zanchuu (Pillars of the Imperial Palace)
Rank:A
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:A mix between offensive and support, this jutsu creates a large pillar from a solid surface through contact. The pillars can be employed to lift the user above the battle scene and avoid an attack, or even throw themselves in front of the user as a defense. When a pillar breaks, it explodes outwards in a storm of glass shards at everybody within three meters, even the user. The pillar can sustain attacks up to and including 25 base Strength and Ninjutsu up to Stage Four. If a rushing pillar were to hit an opponent, he could sustain severe injuries amounting to broken bones and even internal bleeding. A few unfortunate victims have even been crushed to death between two oncoming pillars from opposite directions, reduced to nothing but a flat, human pancake.
Name:Eikshou Ryuu Bakufuu (Molten Dragon Blast)
Rank:A
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:Perhaps one of the most feared Glass techniques in existence, this jutsu's power can rival that of Katon: Karyuu Endan. Molten Dragon Blast is capable of altering, even destroying the landscape. By concentrating a great volume of Chakra in the throat, the user then spits out a massive torrent of molten glass. The liquid is hot enough to melt human flesh, radiating enough heat in the general area for first degree burns if one wasn't careful. The giant stream surges forwards as far as fifty feet, the front waves taking the form of a dragon's head and gaping maw. Those who are caught unawares in its path are either killed by the sheer weight or the hellish temperature. In two posts, the glass eventually cools and hardens, trapping and suffocating anybody who incredibly managed to live that long after being hit. Molten Dragon Blast can only be done twice a thread. A third time could, conceivably, be executed, but would exact so much Chakra that the user would die after the third
Name:Eikshou Ryuu Bakufuu (Molten Dragon Blast)
Rank:A
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:Perhaps one of the most feared Glass techniques in existence, this jutsu's power can rival that of Katon: Karyuu Endan. Molten Dragon Blast is capable of altering, even destroying the landscape. By concentrating a great volume of Chakra in the throat, the user then spits out a massive torrent of molten glass. The liquid is hot enough to melt human flesh, radiating enough heat in the general area for first degree burns if one wasn't careful. The giant stream surges forwards as far as fifty feet, the front waves taking the form of a dragon's head and gaping maw. Those who are caught unawares in its path are either killed by the sheer weight or the hellish temperature. In two posts, the glass eventually cools and hardens, trapping and suffocating anybody who incredibly managed to live that long after being hit. Molten Dragon Blast can only be done twice a thread. A third time could, conceivably, be executed, but would exact so much Chakra that the user would die after the third use.
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Name:Amatsugoten no Juzou (Statues of the Imperial Palace)
Rank:SS
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:Some say that this jutsu is done to the most terrible of traitors against Kumogakure, to show all in the village what becomes of those who turn against those of Cloud. Concentrating an awesome amount of Chakra into one palm, this takes one post of preparation before its actual use where the user may not attack or defend due to the enormous focus required. The next person or object that the user strikes with that one palm will then gradually and inexorably 'freeze' over until it/he/she is nothing more than a glass monument.
Name:Kouten no Nagareboshi (Meteor of Heaven)
Rank:S
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:Meteor of Heaven is a horrifying jutsu used only in the most absolute dire straits; the technique is normally forbidden because of its unrivaled pernicious potential. Sacrificing a great portion of Chakra, the user can part the skies and call down a shining meteor of glass. While falling from the stratosphere, the meteor breaks up into four house sized chunks that, when crashing to the ground, can cause tidal waves of earth so that even if one managed to evade the colossal boulder, the titanic shockwave of the impact would break bones and cause ears to bleed. Anything in a fifty foot diameter would be devastated.
Name: Hari Honryuu - Juuyou (Glass Torrent - Major)
Special Requirement: Glass Torrent - Minor and Raikage's Training...
Rank:S
Range: Mid Range
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:Much like the lesser version, GT - Major differs in that it creates actual three foot lances of glass. The lances, through hand gestures by the user - which means other jutsu cannot be used while GT - Major is in effect - can be guided and directed through the air in a stream to hound after the target. The lances can penetrate up to and including Stage Five defensive jutsu and, when the user closes his palms into fists, explode with half the force of an explosive tag. Shards of glass are sent flying in every which direction, so even the user must be extra careful not to be in proximity when this happens. The technique creates a monstrous forty lances. Note that when once lance is destroyed by a defensive or counter offensive means, it explodes as if the user had willed it. The rest of the lances can continue on, but as soon as the user chooses to detonate, all of them detonate at the same time.
Name:Amatsu-ou no Tenjoukai Ensei (Celestial Garden of the Imperial King)
Special Requirement: Eternal Ice Explosion
Rank:S
Range:Long
Type of jutsu:Ninjutsu
Exclusive to:Kikemone
Element Affinity: Glass release: Gaton
Description:This kind of jutsu has only ever been used once, ages ago, so many years past that only scrolls depict the nature of the technique. Few people know how to use it, and even fewer people have actually used it for most fear the awesome, earth-altering effect of the jutsu. Using up the majority of his Chakra, the user will slam both palms to the ground. A ripple of Chakra is sent out in all directions for a hundred and fifty feet and after a few moments, everything becomes glass. Trees, animals, buildings, everything short of Shinobi (because of their own Chakra, which retards the initial wave that was sent out by the user) is frozen within glass into an eerie tranquility. Of course, the power of this jutsu is that it blocks off an opponent's access so his own element, affecting those based on the earth most heavily. The glass itself is impenetrable and hard to walk on without slipping (though training through Kinobori/Kabenobori does help significantly). The effects of the jutsu wears off after several years; civilians caught and suspended are awoken and feel as if nothing had ever happened, never aware of the fact that they'd been imprisoned for all that time.
Fri Sep 06, 2013 5:30 pm by Kal
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» I Apologize
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» Mara (w.i.p)
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» New Tailed Beast
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